Bertolak dari hal tersebut munculah ide untuk membuat sebuah ap-likasi game sederhana menggunakan bahasa pemrograman Java 2 Micro Edition (J2ME)yang merupakan pengem-bangan terbaru dari platform java. Dengan adanya handphone yang berisi aplikasi game maka orang-orang dapat bermain game dimana saja. Apalagi sekarang game sudah hadir dalam berbagai platform, dan salah satunya adalah handphone. Minat masyarakat tak lepas dari fungsi game itu sendiri yaitu menghibur, dengan bermain game orang-orang bisa melupakan pekerjaan untuk se-mentara waktu dan dapat mengisi waktu luang dengan menyenangkan. Banyaknya aplikasi game yang bermunculan menarik minat masyarakat untuk mencoba aplikasi game lainnya. Dengan kemajuan teknologi berkembang pula ap-likasi game yang merupakan salah satu hal yang paling diminati dewasa ini, baik aplikasi game yang rumit atau aplikasi game sederhana. Perkembangan jaman yang sangat cepat serta teknologi yang semakin maju menjadikan hal terse-but bukan sesuatu yang tidak mungkin untuk diwujud-kan. Dengan banyaknya keinginan untuk men-coba sesuatu yang baru atau terobosan yang baru, ten-tunya harus diimbangi dengan kemampuan untuk men-ciptakannya. Ini merupakan salah satu hal yang menyebabkan semakin bertambahnya keinginan masyarakat untuk mencoba sesu-atu yang baru. Chapter 1 BAB I PENDAHULUAN 1.1 Latar Belakang Pada saat ini teknologi berkembang dengan sangat pesat. The games discussed called "The Wall Cut" is a game that trains concentration where the user was told to narrow down the area into 80 I. Based on this, the writer is trying to make a game application that can run on mobile phones, mobile applications are expected in the presence of this game can become an alternative entertain-ment to the user. in average game applications were searching in this era because of its function to entertain and relieve stress. It functions as a mobile phone is still the main communication tool, but with the applica-tion provided, the society will attract interest. ranging from music, movies, games, calculator and others.
Making Game of The Wall Cut using Program-ming Language Java 2 Mobile Edition (J2ME) Dwi Panji Haryono Undergraduate Program, 2011 Gunadarma Uni-versity Key Words: Applica-tions, Games, J2ME, Mobile, The Wall Cut ABSTRACT : In this era, many people already use mobile phones to communicate in long distances, the application provided on the mobile phone also varied.
In this paper we addressed the problem of giving marks for Arabic pronunciation by using a Automatic Speech Recognizer (ASR) based on Hidden Markov Models (HMM), thus our approach to pronunciation scoring is based on the HMM log-likelihood probability. The system aims to help teachers to learn Arabic language quickly by focusing on the listening and speaking comprehension (receptive skills) to improve their pronunciation. This study is part of the "Arabic Pronunciation improvement system for Malaysian Teachers of Arabic language" project which aimed at developing computer based systems for standards Arabic language instruction for Malaysian teachers of Arabic language. Therefore many computer based self teaching systems have been developed for several languages such English, Deutsch and Chinese, however for Arabic the research is still in its beginning.
Computer-assisted language learning has evolved from simple interactive software that access the learner's knowledge in grammar and vocabulary to more advanced systems that accept speech input as a result of the recent development of speech recognition. Automatic articulation scoring makes the computer able to give feedback on the quality of pronunciation and eventually detect some phonemes miss-pronunciation.